Jelena Đurašković Zindović is a 3D environment artist from Budva, Montenegro, specialising in real-time optimised assets for game development. Her work focuses on environment art and world-building, where technical efficiency and visual quality must coexist. She works confidently across industry-standard tools including Maya, Blender, ZBrush, Substance Painter, SpeedTree, Gaea, Marvelous Designer, and Unreal Engine.
With a formal degree in Painting, Jelena brings a strong artistic foundation to her digital practice. Her background in drawing and fine art informs her approach to colour theory, composition, lighting, and visual storytelling, allowing her environments to feel cohesive, atmospheric, and intentional rather than purely technical.
Jelena completed the full 3D Modelling Career Track at CG Spectrum, developing a deep understanding of professional production pipelines, from modelling and UVs to texturing and material creation. Through this blend of artistic discipline and technical precision, she continues to build immersive, performance-conscious digital environments, applying both creative sensitivity and structured problem-solving to her work in games.
For sizing and delivery details click HERE.
Jelena Đurašković Zindović is a 3D environment artist from Budva, Montenegro, specialising in real-time optimised assets for game development. Her work focuses on environment art and world-building, where technical efficiency and visual quality must coexist. She works confidently across industry-standard tools including Maya, Blender, ZBrush, Substance Painter, SpeedTree, Gaea, Marvelous Designer, and Unreal Engine.
With a formal degree in Painting, Jelena brings a strong artistic foundation to her digital practice. Her background in drawing and fine art informs her approach to colour theory, composition, lighting, and visual storytelling, allowing her environments to feel cohesive, atmospheric, and intentional rather than purely technical.
Jelena completed the full 3D Modelling Career Track at CG Spectrum, developing a deep understanding of professional production pipelines, from modelling and UVs to texturing and material creation. Through this blend of artistic discipline and technical precision, she continues to build immersive, performance-conscious digital environments, applying both creative sensitivity and structured problem-solving to her work in games.
For sizing and delivery details click HERE.