Originally from Russia and now based in the UK, Ivan Gubarev is a 3D sculptor and character artist specialising in stylised and anatomical character creation for games, cinematics and animation. Working across both professional studio roles and freelance projects, his work combines strong sculptural composition, technical precision and a deep understanding of form, anatomy and stylisation.
Experienced across the full 3D pipeline, Ivan works with tools including ZBrush, Maya, Substance Painter, Unreal Engine, Marvelous Designer and Marmoset Toolbag, creating high-poly models, retopology, UV mapping, baking and PBR texturing for a wide variety of digital environments and characters.
His portfolio ranges from expressive stylised creatures and game-ready characters through to polished cinematic assets and playful experimental renders, showcasing both technical versatility and a strong creative identity.
For sizing and delivery details click HERE.
Originally from Russia and now based in the UK, Ivan Gubarev is a 3D sculptor and character artist specialising in stylised and anatomical character creation for games, cinematics and animation. Working across both professional studio roles and freelance projects, his work combines strong sculptural composition, technical precision and a deep understanding of form, anatomy and stylisation.
Experienced across the full 3D pipeline, Ivan works with tools including ZBrush, Maya, Substance Painter, Unreal Engine, Marvelous Designer and Marmoset Toolbag, creating high-poly models, retopology, UV mapping, baking and PBR texturing for a wide variety of digital environments and characters.
His portfolio ranges from expressive stylised creatures and game-ready characters through to polished cinematic assets and playful experimental renders, showcasing both technical versatility and a strong creative identity.
For sizing and delivery details click HERE.