Adrian Kacperski is a Polish 3D artist currently based in Auckland, New Zealand, working across concept, modelling, rigging, animation, level design and VFX. With a multidisciplinary approach, his practice is driven by a constant exploration of form, movement and real-time environments, resisting a singular focus in favour of continuous creative development.
Specialising in real-time graphics, Adrian’s work spans high and low poly modelling, texturing, lighting and optimisation, alongside the creation of rigs and animations for both organic and engineered forms. His process often incorporates tools such as Unity’s timeline and shader graph, building immersive sequences and visual systems that balance technical precision with creative expression.
Highly driven and self-motivated, Adrian approaches his craft with a strong emphasis on growth and progression, with a particular ambition to develop as a character artist within the games industry. Outside of his digital practice, he brings the same competitive mindset to sport, regularly training and competing in squash, reflecting a broader commitment to discipline, performance and continual improvement.
For sizing and delivery details click HERE.
Adrian Kacperski is a Polish 3D artist currently based in Auckland, New Zealand, working across concept, modelling, rigging, animation, level design and VFX. With a multidisciplinary approach, his practice is driven by a constant exploration of form, movement and real-time environments, resisting a singular focus in favour of continuous creative development.
Specialising in real-time graphics, Adrian’s work spans high and low poly modelling, texturing, lighting and optimisation, alongside the creation of rigs and animations for both organic and engineered forms. His process often incorporates tools such as Unity’s timeline and shader graph, building immersive sequences and visual systems that balance technical precision with creative expression.
Highly driven and self-motivated, Adrian approaches his craft with a strong emphasis on growth and progression, with a particular ambition to develop as a character artist within the games industry. Outside of his digital practice, he brings the same competitive mindset to sport, regularly training and competing in squash, reflecting a broader commitment to discipline, performance and continual improvement.
For sizing and delivery details click HERE.